Europe, 1410 · The old gods still watch
AMBERLANDS
Begin with a clan. Leave a kingdom.
A living strategy game of bloodlines, battle, and belief. Lead your clan through a hundred years — every choice leaves a mark.
Raise a dynasty
Marry, raise heirs, and choose who they become.
Shape your realm
Build towns, trade amber, and keep your people fed.
Outwit your rivals
Forge alliances, march to war, and answer the old gods.